Social-Ability

Hospitals & NHS

Care activities to enhance well-being

We’re proud to be working with

Reducing Falls and PRN Use

at County Hospital, Pontypool

Reducing ICU Delirium and Length of Stay

at University Hospital Southampton ICU

Wouldn’t it be nice to put a smile on someone’s face for the first time today?

Long term health conditions and disabilities can make it even harder to be away from home and from friends and family when accessing care or spending time in hospital.

It’s why we believe that the right activities are key to supporting patient well-being and that the Happiness Programme can help.

We’re already supporting thousands of patients in NHS venues across the UK from St George’s Hospital in London and North Bristol Hospital to NHS Fife and Forth Valley NHS.

And we’re supporting a broad spectrum of care needs, from patients living with dementia and learning disabilities to long term rehabilitation from stroke.

Supporting NHS staff and community care teams

We believe that with more engaged, happier patients, staff and care teams benefit too. Our structured programme offers support and training, with a monthly focus tailored to support the busy nature of working in the NHS.

In practice, this means that staff and care teams always have something new to offer, with over 40 games to choose from, all designed around achieving important care outcomes:

  • Physical – these games encourage greater movement and dexterity
  • Cognitive – providing opportunities for focus and concentration
  • Social – these bring people together to share the experience

The interactive projective projects on to almost any surface – walls, floors, ceilings, even bed sheets. This makes it practical for NHS staff whilst ensuring everyone has the chance to experience the activities whatever their physical capacity.

What NHS Workers say

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"We had a physiotherapist who was struggling with activities for a stroke patient. They started using the interactive projector and eventually managed to get this stroke patient stood up, with his arms steady, reaching out for bubbles. That was more stimulating for him than anything else this physiotherapist could offer."
Elizabeth Anderson
Colwyn Bay Community Hospital, Wales
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"We use the interactive projector a lot in Rosemary Ward. In fact, we use it up to three or four times a day with various patients. We love using it during one-to-one sessions or as a more sensory based activity. Patients really love it too."
Saeed Majeed
Juniper Centre, Birmingham
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"It's been great - a big help to encourage rehabilitation and physio goals.”
Siobhan Wood
Southmead Hospital

A word from the team at Sheffield Teaching Hospital...

“The Happiness Programme has been a key part of a collaborative project at Sheffield Teaching Hospitals.

Covid working has meant patients have less visitors, and events and volunteer work has been put on hold, impacting on patient experience.  

We know that active stimulation in hospital is important for maintaining cognitive function, orientation and preventing de-conditioning.

The portability of the interactive projector has been fantastic because we can bring it to patient’s bedside, whether in bays or side rooms.  The projected games are instantly engaging and can be highly personalised.”

Louise Page, Dementia Practitioner Team at Sheffield Teaching Hospitals

Interactive light is a proven activity for older people’s care needs

In all there are over 60 proven research claims into interactive lights for those with cognitive challenges, including dementia. It’s also been shown to reduce the need for some medications including PRN and also aid mobility and recovery.

We’re currently working with hospitals who are using it a variety of different care settings including in recovery wards, ITU’s and, as Royal Stoke University Hospital has pioneered, for older people and dementia.

It can reduce anxiety in pre-op and maternity and NICU as well as in radiology/oncology and orthopaedics/trauma.

And we’re continuing to develop the games we have, with regular new game releases catering for adults and children with and without cognitive challenges.

An insight from Birmingham and Solihull Mental Health trust

As part of an initial appraisal, Birmingham and Solihull Mental Health NHS Trust requested feedback from the staff and patients that were using the Happiness Programme and interactive projector. Here are the highlighted responses from patients.

 

  • 100% of patients wanted to continue using the magic table 360
  • 83% of patients said they were happier after playing on the magic table 360

And here are the highlighted responses from NHS staff:

  • Over 80% said patients had shown a motivation to participate
  • 83% said they’d seen an increase in physical outcomes
  • 67% said they’d seen an increase in overall levels of concentration
  • 50% said they’d seen an increase in cognitive engagement

Reporting is a key part of the Happiness Programme, however these results were conducted internally by the Birmingham and Solihull Mental Health NHS Trust and we thank them for sharing the results with us.

 

  • 100% of patients wanted to continue using the interactive projector
  • 83% of patients said they were happier after playing on the interactive projector

And here are the highlighted responses from NHS staff:

  • Over 80% said patients had shown a motivation to participate
  • 83% said they’d seen an increase in physical outcomes
  • 67% said they’d seen an increase in overall levels of concentration
  • 50% said they’d seen an increase in cognitive engagement

Reporting is a key part of the Happiness Programme, however these results were conducted internally by the Birmingham and Solihull Mental Health NHS Trust and we thank them for sharing the results with us.